18] Water (Imagine 2.0 and higher)
You could start with a plane or a ground and make the following adjustments to the object default attributes:
Object Attribs | R | G | B | Value |
Color | 0 | 255 | 255 |
Reflect | 100 | 120 | 140 |
Filter | 0 | 0 | 0 |
Specular | 255 | 255 | 255 |
Dithering | | 0 |
Hardness | | 125(or more) |
Roughness | | 20 |
Shininess | | 0 |
Then apply BUMPNOIZ texture as follows:
Column One Two
100 0
20 0
10 0
0 0
0.6 0
0 0
0.2 0
0 0
Bump-mapping and bump textures do not modify the geometry of the object;
they simply add highlights and shadows as if the object _were_ bumpy.
Your lake would still remain a flat plane, with no points to stick out.
You should position the primary light source in front of the camera to obtain specular highlights.
Maybe this is not very helpful, but I thought You might
find DINOSKIN texture useful in this case too.
It is a very flexible texture which can produce loads of other kind of
surfaces than dino skin. The shape of the bumps can be modified to a g
reat extend by adjusting the noise values. Also, You have control of
how "widely" the bumps are colored by adjusting the color clip value.
So You can certainly make some kind of whitecaps with it without
having actual modelled bumps in the object.
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